How to Run the Fluid Sim ** Opening the Fluid Sim - Kinect Version - Make sure your Kinect camera is plugged in. - Go to the 'openni' folder and run 'openNISample007Debug'. This should bring up a window showing you what Kinect can see. - Go to the 'fluid-kinect' folder and run 'emptyExampleDebug'. This should open up the fluid simulation. - Make sure you have the fluid simulation open and hit 'f' to go full screen. If you have a projector connected you can drag the window to the projector screen first and then go full screen. ** Opening the Fluid Sim - IR Camera Version - Make sure the camera is plugged in to the firewire port of your computer. (It won't work with non-firewire cameras.) - Go to the 'fluid-ir-camera' folder and run the 'firewire-camera-fluid' application. - If necessary you can move the corners of the red box around the left-most camera view to crop what the camera sees. - Once the camera is in position and you've set up the cropping, hit 's' to take a snapshot of the background. This is a bit like calibrating the camera so it only sees things which are not part of the background scene that people are moving within. - To make sure the fluid sim fills the screen, hit 'w' and enter the resolution of your screen and the projector. You might need to go to System Preferences -> Displays to find out what these are. - Hit 'f' to go full screen. ** Opening the Fluid Sim Controller The fluid sim has lots of parameters that you can change. The application that lets you do this run separately. To run it: - Make sure Pure Data Extended (aka 'Pd-extended') is installed in your 'Applications' folder. If not, you can download it here: http://puredata.info/downloads/pd-extended - Go to the 'data' folder inside the 'fluid-ir-camera' OR 'fluid-kinect' folders, depending on which version you are using. - Double click on 'fluid-sim-gui.pd'. This should open the controller for the fluid inside Pure Data Extended. - Move the sliders and click buttons to change the behaviour and look of the fluid.